The Patrol led by Mackenzie investigates the town of Wildseed which has suffered greatly during the winter. They don’t have enough seed grain to plant for spring and predators are common in the area.
A mercenary company led by a mouse called Carter has taken up residence in the town and have become the de facto protectors in the Guard’s absence.
The Guardsmice meet up with a Pathfinder from the Guard who was sent to assist them on their journey to Darkwater. Unfortunately a lack of supplies means the trip will be particularly difficult.
While deciding what to do an Aspen Company troop named Emile returns heavily wounded and covered in stings, saying that a hive of bees has been built in a hollow beech nearby. Carter suggests sending out a team to destroy the hive, Gavin suggests perhaps the hive could be a blessing in disguise.
The Guard along with Carter and two of his lieutenants proceed to find the hive and manage to discover it under attack by a swarm of wasps! Gavin organizes the effort to fight the wasps, Lochlan and Shem taking point. After the wasps are fought off the mice use smoke to subdue the bees and harvest a great deal of honey and wax. Gavin manages to capture a Queen and the group makes their triumphant return to Wildseed.
Carter uses the event to assist his position in the town and Wildseed’s attitude towards the Guard is quite improved. Indeed the citizens seem much more willing to assist Guardsmice who come through in the future.
Gavin gives custody of the Queen to the Salt Merchant and it seems the Patrol will be leaving Wildseed much improved, though still under the sway of the Aspen Company.
Freshly stocked with supplies and ready for another journey, the Guard is off on the road to the port city of Darkwater.